
Once you get a handle on the Exo, you'll constantly plan and pull off amazing kills in seconds. The first step is to get the drop on our outmaneuver your enemy using the Exo, and once you have that upper hand, the smooth 60 FPS gunplay is there to help secure the kill. In a bizarre way, it almost turns combat into a puzzle. The Exo doesn’t replace the Call of Duty feel.

And in a game as kinetic as Call of Duty, that means it changes the way you think about firefights, objectives, spawn points, “safe” areas, and pretty much everything else.

You can dash to the side, leap high into the air, slide along the ground, and change direction mid-jump.īecause it’s so easy to use and included in every loadout, it fundamentally changes the way you think about movement. Haters will likely continue to hate, and fans have something to look forward to.Everybody in multiplayer, from the perched sniper to the frontline shotgunner, can move with speed never before seen in Call of Duty, courtesy of the “Exo” suit. The focus on vertical movement and dynamic maps will certainly distinguish it from previous CoDs, but we expect that core CoD multiplayer formula to remain in tact. Uplink could be a nice option for professional e-sports players (or Harry Potter fans), and we're happy to see that LAN support wasn't ignored in the reveal.Ĭall of Duty: Advanced Warfare is out on November 4.


We're excited about the tsunami in Defender, though Battlefield's 'levelution' events did lose their novelty after the 15th time the same skyscraper fell over. The exo suit's mobility naturally reminds us of Titanfall, and that's just fine. The presentation ended with the announcement of early access availability for pre-orders, something Activision is calling "Day Zero." Current and future pre-orders will net you 24 hours of early access to the game, including Double XP, two new bonus weapons, and the additional perks through the Advanced Arsenal package.
